{"product_id":"19aes-ga04-real-time-mixing-and-monitoring-best-practices-for-virtual-mixed-and-augmented-reality","title":"19AES-GA04: Real-time Mixing and Monitoring Best Practices for Virtual, Mixed, and Augmented Reality","description":"\u003cp\u003eModerator:\u003cbr\u003e\u003cem\u003e\u003ca href=\"http:\/\/www.aes.org\/events\/147\/presenters\/?ID=8616\"\u003eScott Selfon\u003c\/a\u003e\u003c\/em\u003e, Audio Experiences Lead, Facebook Reality Labs (Oculus Research) - Redmond, WA, USA\u003c\/p\u003e\n\u003cp\u003ePresenting sound to a person experiencing a dynamic virtual reality experience is, by definition, a just-in-time activity. How do we take advantage of more than a century of mixing and monitoring practices based on linear content—and more than 20 years of interactive game mixing—to create a coherent, believable, and emotionally satisfying soundscape for these new realities? This talk discusses the current state of the art for mixing and monitoring techniques, from the actual process, to ever-evolving standards, to robustly handling the variety of authored and implemented content, playback environments, and scenarios.\u003c\/p\u003e","brand":"Audio Engineering Society","offers":[{"title":"Default Title","offer_id":49970095587643,"sku":"19AES-GA04","price":18.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0903\/3560\/9147\/files\/19AESPic_e87ccb5f-9a0d-4e97-ad62-76c0d2730f47.jpg?v=1737908031","url":"https:\/\/mobiltape.com\/products\/19aes-ga04-real-time-mixing-and-monitoring-best-practices-for-virtual-mixed-and-augmented-reality","provider":"Mobiltape","version":"1.0","type":"link"}