Acoustics & Psychoacoustics
Chair:
Dirk Noy, WSDG - Basel, Switzerland
Panelists:
Renato Cipriano, Walters Storyk Design Group - Belo Horizonte, Brazil
Gabriel Hauser, Walters Storyk Design Group - Basel, Switzerland
Modern acoustical engineering processes are largely based on full virtual (digital) prototyping and engineering, e.g., an acoustical situation is modeled in a specialized software environment to accurately reflect the space in question, whether it is a sports stadium, theater, classroom, boardroom, airport terminal or convention hall. Acoustical causes and effects are then studied and benchmarked within the virtual environment. This 75-minute tutorial will explore some of the methods and algorithms employed within the software tools, and illustrate recent advances such as 3D room modeling, acoustical surface definitions, and loudspeaker representation for electro acoustical prediction. Examples of effective corrective and predictive methods available to study certain acoustical problems will be reviewed, and detailed case studies will be illustrated.