Binaural Audio - Just a 360/VR Geek Thing or Future Audio Entertainment?

Game Audio & XR
SKU: 19AES-GA15
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$16.00
$18.00

Chair:
Tom Ammermann, New Audio Technology GmbH - Hamburg, Germany
Panelists:
David Miles Huber, Seattle, WA, USA
Andres A. Mayo, 360 Music Lab - Buenos Aires, Argentina
Agnieszka Roginska, New York University - New York, NY, USA
Thilo Schaller, SUNY Buffalo State - Buffalo, NY, USA

Is it just a fashion that over 85% of the people listen to their music on headphones? Is 360/VR/AR the only application where binaural audio is applicable? Could the mobile entertainment gain the need for new binaural audio productions in music, film, interactive, and game? And how to create and deliver binaural audio to the market? This and a lot more questions will be discussed by a panel of experienced binaural audio persons.