Gaming Audio & XR
Presenters:
Lydia Andrew, Ubisoft - Quebec City, Canada
Jason Kanter, Audio Director, Avalanche Studios - New York, NY, USA
Game audio and audio for cinema. Two worlds that create epic soundscapes. How much are they similar or different? Do they share the same tools, design plan and challenges, or are they completely individual? Join this session to hear from four leaders in the industry, two from cinema and two from games, as they discuss audio design for their fields. Learn how sound design, dialog, and FX strategies differs between the two realms and how they sometimes even work together.