Gaming Audio & XR
Presenters:Daniel Deboy, DELTA Soundworks - GermanyChristian Sander, Dear Reality GmbH - Düsseldorf, Germany
Mixing audio for Virtual Reality (VR) on 2D Displays can be a frustrating job. We present a new workflow that enables the engineer to mix object based audio directly in VR without leaving the HMD. Starting with an overview of Spatial Audio workflows from recording, editing, mixing, platforms and playback, we’ll be demoing mixing in VR live on stage.