Chair:
Jürgen Herre, International Audio Laboratories Erlangen - Erlangen, Germany; Fraunhofer IIS - Erlangen, Germany
Panelists:
Adrian Murtaza, Fraunhofer Institute for Integrated Circuits IIS - Erlangen, Germany
Nils Peters, Qualcomm, Advanced Tech R&D - San Diego, CA, USA
The MPEG-H 3D Audio is a recent MPEG standard that was designed to represent and render 3D audio experiences while supporting all known production paradigms (channel-based, object-based, and Higher Order Ambisonics based audio) and reproduction setups (loudspeaker, headphone/binaural). As the audio production world moves forward to embrace Virtual and Augmented Reality (VR/AR), MPEG-H found considerable adoption and re-use in recently finalized VR standards, such as MPEG-I OMAF(Omnidirectional Media Format), VR Industry Forum (VR-IF) Guidelines as well as 3GPP "VRStream" (Virtual Reality profiles for streaming applications) where it was selected as the audio standard for VR content delivered over 5G networks.