Gaming Audio & XR
Chair:
Chris Burke, DamianL, Inc. - Brooklyn, NY, USA
Panelists:
Jeanine Cowen, Berklee College of Music - Boston, MA, USA
Aaron McLeran, Epic Games
Andrew Sheron, Freelance Composer/Engineer
Michael Sweet, Berklee College of Music - Boston, MA, USA
After fits and starts in the film, gaming, home cinema, and cellular industries, VR and AR are no longer in search of a reason for being. Great immersive visuals demand great immersive audio and the speed at which standards are being hammered out would make Alan Blumlein’s head spin. While a final interoperability spec is still a ways off, the object-oriented nature of ambisonics means that producers can create now for the systems of the future. This is already having a huge effect on the industry with new career paths emerging in sound design, coding, systems design, and more. Jump in the bitstream and learn everything you need to know with our panel of producers and tool developers, and get ready for your new career in sound for immersive media!