Spatial Storytelling in Games

Game Audio & XR
SKU: 19AES-GA05
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$16.00
$18.00

Moderator:
Rob Bridgett, Eidos Montreal - Montreal, Canada
Panelists:
Cedric Diaz, Senior Sound Designer, People Can Fly - New York, NY, USA
Jason Kanter, Audio Director, Avalanche Studios - New York, NY, USA
Phillip Kovats, WWS Sound, Sony Interactive Entertainment
Mark Petty, Gearbox Software

In this exciting panel discussion join several industry experts, all with deep experience in authoring narrative content for spatial audio entertainment platforms, in discussing some of the incredible opportunities and challenges of bringing stories to life using spatial elements. Our goal is to discuss the techniques, thinking, approaches, and execution of how 3D spaces interface with and infiltrate our storytelling practices. As audio directors, sound designers, mixers and storytellers, we will focus on how we are able to leverage spatial audio to bring a greater level of engagement, spectacle, and immersion for audiences inside our story worlds.

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