Presenter:
Sally-Anne Kellaway, OSSIC - San Diego, CA, USA
Audio for Virtual Reality (VR) presents a significant array of challenges and augmentations to the traditional requirements of sound designers employed within the video games industry. The change in perspective and embodiment of the player, as well as the new technologies involved requires the employment of additional tools and consideration of object size, spacing, and spatial design as a more significant part of the sound design process. We will unpack some of the new technologies and potential approaches to these tasks from the perspective of developing audio for all scales of interactive VR applications. Focusing on the design considerations and processes required in this unique medium, the content of this presentation is designed to give insight in to the complexity of designing for this new medium, and potential pipeline and work flow approaches.